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  • Anachron City: Library: CyberCulture: Cyberculture books, references to social reports, and comics.
  • Big Fat Site: Articles, reviews, fandom columns and other opinion writing. Archives include information on some video games and e-business.
  • Camborg: Sub-cyberculture of wearable digital cameras.
  • Codine: Cyberpunk culture and digital music.
  • Cyberanthropology.org: Includes virtual seminars, a course finder, activity calendar, debates, comics, book reviews, and quizzes, and links to other related sites.
  • Cyberbuss: Cyberculture project that brings a virtual community of cyber freaks from 17+ different countries into the same existence. The silvery buss travels over land and through cyberspace posting virtual trips online recreating their reality and immortalizing their adventures.
  • Electronic Frontier Foundation: Net.Culture Archives: Cyberculture, history, and related papers.
  • Electronic Literature Directory: A comprehensive database of listings for electronic works, their authors, and their publishers.
  • Ellis in Wonderland: Japanese cyber-doll net-idol girl's site. [In Japanese and English]
  • Faces Assembly Line: Experimental project utilizing images of internet users. [French and English]
  • Gumey: Random art, animation, and site news.
  • HoleWorld: Guide to the True Underground.
  • Iron Feather Journal #17: Started in 1987 as a hacker magazine, it has now grown to include all aspects of cyberpunk culture, music, contacts, reviews, and interviews.
  • Isolate.CZ: Eastern Europe visual experience.
  • Jerkcity: A comic strip made by internet chatters, for internet chatters, using an internet chat program (MS "Comic" Chat). Unintended social commentary on cyber-living.
  • K10k: A matrix architect's information designer lunchbox.
  • KMFMS - Kein Mitleid Für MicroSoft: A website devoted to Microsoft's downfall.
  • La Spirale: An ezine devoted to the digital subcultures. Articles on the dark sides of a information-based society, short-stories, exhibitions of computer graphics, fetish photographies, and links to the weirdest of the web.
  • MkzdK 4.2: Uses creative web arts to look at the Cosmos and new cosmologies, Gaia and gaian science, the Earth adventure and the life of the spirit.
  • Net.Wars: Online book by Wendy M. Grossman. Observations on the growth of the Internet and corresponding controversies surrounding it.
  • NeuroMancer: An in depth look at William Gibson, Cyberpunk as a subculture, and Technology.
  • Newgrounds: The problems of the future today and flash portal. Club a Seal, Telebubby Fun Land and Pico.
  • Planet X: A participatory self-adaptive website, where the content is contributed by its users. Where science fact meets science fiction.
  • Pop! Tech: Annual conference held in Camden, Maine. Explore Internet popular culture, privacy issues, and online ethics.
  • Resource Center for Cyberculture Studies: The Resource Center for Cyberculture Studies is an online, not-for-profit organization whose purpose is to research, study, teach, support, and create diverse and dynamic elements of cyberculture.
  • Slackers Domain: A place for people who love to do nothing.
  • Suite101.com: The Internet Society: Editorial columns, links, and discussions about the Internet's effects on different aspects of society.
  • Telepolis: Comprehensive magazine on art, internet culture and the media. Contains articles, interviews, reviews, and net art. English and German.
  • Temple Ov Hombres: Multiply concatinated cultural output node. Includes hombre profiles, cartoons, and drink recipes.
  • The Indie Web Manifesto: Respects the individuals, their intelligence and their privacy; it's an open forum for thoughts and debate.
  • The Psychology of Cyberspace: An evolving conceptual framework for understanding the various psychological components of cyberspace and how people react to and behave within it.
  • The Rise of Proteus: Discussing artificial intelligence technology under development at a research laboratory in California, which would allow a computer system to learn on its own without software.
  • Unreal Enterprises: Place where the real and the virtual meet.

 
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